<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[lizsculpts]]></title><description><![CDATA[Lizsculpts]]></description><link>https://www.lizsculpts.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 09:20:43 GMT</lastBuildDate><atom:link href="https://www.lizsculpts.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Beginner's Guide to Using ZModeler in ZBrush]]></title><description><![CDATA[ZModeler is one of the most useful brushes in ZBrush when it comes to editing topology. What makes it really powerful is that you can work directly on the faces, edges, and vertices of your model. These three things are what make up a 3D object. Being able to control them makes your life easier by making it able to edit topology and build clean models. As a character artist, topology is really important, especially if your character is going to be animated or used in a game. ZModeler makes it...]]></description><link>https://www.lizsculpts.com/post/beginner-s-guide-to-using-zmodeler-in-zbrush</link><guid isPermaLink="false">69a50fdb51b11cfaff00b6e5</guid><pubDate>Mon, 02 Mar 2026 07:24:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/482a11_0bb6640ca61640d791bb3fb86d5999ae~mv2.png/v1/fit/w_107,h_102,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>elizabethchavezart</dc:creator></item></channel></rss>